Handbook of research on serious games for educational applications
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Handbook of research on serious games for educational applications
- Publication date
- 2017
- Publisher
- Hershey, PA : IGI Global
- Collection
- internetarchivebooks; inlibrary; printdisabled
- Contributor
- Internet Archive
- Language
- English
- Item Size
- 1.1G
1 online resource (1 volume) :
"This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--Provided by publisher
Description based on online resource; title from title page (viewed September 22, 2016)
Includes bibliographical references
What cognitive psychology can tell us about educational computer games / Michael K. Gardner, David L. Strayer -- The role of metacognition in learning via serious games / Douglas J. Hacker -- Learning from social collaboration: a paradigm shift in evaluating game-based learning / Kimmo Oksanen, Timo Lainema, Raija Hämäläinen -- A framework for promoting knowledge transfer in SNS game-based learning / Robert Z. Zheng, Thanh N. Truong -- Using video games to improve spatial skills / HeeSun Choi, Jing Feng -- Dino lab: designing and developing an educational game for critical thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim: playfully encouraging systems thinking in young children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A game-based approach to teaching social problem-solving skills / Rebecca P. Ang [and 6 others] -- Design of fantasy and their effect on learning and engagement in a serious game / Jaejin Lee, Min Liu -- Game design as a complex problem solving process / Mete Akcaoglu [and 3 others] -- Designing intrinsic integration of learning and gaming actions in a 3D architecture game / Fengfeng Ke -- Designing engaging educational games and assessing engagement in game-based learning / Xun Ge, Dirk Ifenthaler -- Augmented reality in informal learning settings: leveraging technology for the love of history / Eric G. Poitras [and 4 others]
Stories, games, and learning through play: the affordances of game narrative for education / Stephen T. Slota, Michael F. Young -- Factors that explain adolescent and young adult mobile game play, Part 1: a quantitative examination of the characteristics describing the casual player / Boaventura DaCosta, Soonhwa Seok -- Factors that explain adolescent and young adult mobile game play, Part 2: a quantitative examination of the casual player in the context of age and gender / Boaventura DaCosta, Soonhwa Seok -- Level up: multiple player professional development / Oliver Dreon, Greg Szczyrbak -- The development of a gamified system for health activism as a graduate student project / David Kirschner -- Game dimensions and pedagogical dimension in serious games / Begoña Gros
"This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--Provided by publisher
Description based on online resource; title from title page (viewed September 22, 2016)
Includes bibliographical references
What cognitive psychology can tell us about educational computer games / Michael K. Gardner, David L. Strayer -- The role of metacognition in learning via serious games / Douglas J. Hacker -- Learning from social collaboration: a paradigm shift in evaluating game-based learning / Kimmo Oksanen, Timo Lainema, Raija Hämäläinen -- A framework for promoting knowledge transfer in SNS game-based learning / Robert Z. Zheng, Thanh N. Truong -- Using video games to improve spatial skills / HeeSun Choi, Jing Feng -- Dino lab: designing and developing an educational game for critical thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim: playfully encouraging systems thinking in young children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A game-based approach to teaching social problem-solving skills / Rebecca P. Ang [and 6 others] -- Design of fantasy and their effect on learning and engagement in a serious game / Jaejin Lee, Min Liu -- Game design as a complex problem solving process / Mete Akcaoglu [and 3 others] -- Designing intrinsic integration of learning and gaming actions in a 3D architecture game / Fengfeng Ke -- Designing engaging educational games and assessing engagement in game-based learning / Xun Ge, Dirk Ifenthaler -- Augmented reality in informal learning settings: leveraging technology for the love of history / Eric G. Poitras [and 4 others]
Stories, games, and learning through play: the affordances of game narrative for education / Stephen T. Slota, Michael F. Young -- Factors that explain adolescent and young adult mobile game play, Part 1: a quantitative examination of the characteristics describing the casual player / Boaventura DaCosta, Soonhwa Seok -- Factors that explain adolescent and young adult mobile game play, Part 2: a quantitative examination of the casual player in the context of age and gender / Boaventura DaCosta, Soonhwa Seok -- Level up: multiple player professional development / Oliver Dreon, Greg Szczyrbak -- The development of a gamified system for health activism as a graduate student project / David Kirschner -- Game dimensions and pedagogical dimension in serious games / Begoña Gros
- Access-restricted-item
- true
- Addeddate
- 2023-01-12 05:15:08
- Associated-names
- Zheng, Robert, editor; Gardner, Michael K., editor
- Autocrop_version
- 0.0.12_books-20220331-0.2
- Bookplateleaf
- 0002
- Boxid
- IA40454316
- Camera
- Sony Alpha-A6300 (Control)
- Collection_set
- printdisabled
- External-identifier
-
urn:oclc:record:958956267
urn:lcp:handbookofresear0000unse_h8b2:epub:fe094db0-05ea-4922-9faf-f1b523d32af8
urn:lcp:handbookofresear0000unse_h8b2:lcpdf:911e7a16-8f45-412d-9d99-fe3b072c573a
- Foldoutcount
- 0
- Identifier
- handbookofresear0000unse_h8b2
- Identifier-ark
- ark:/13960/s255vw1vt7d
- Invoice
- 1652
- Isbn
-
9781522505143
1522505148
- Ocr
- tesseract 5.0.0-1-g862e
- Ocr_detected_lang
- en
- Ocr_detected_lang_conf
- 1.0000
- Ocr_detected_script
- Latin
- Ocr_detected_script_conf
- 0.9914
- Ocr_module_version
- 0.0.15
- Ocr_parameters
- -l eng
- Old_pallet
- IA-NS-0000981
- Openlibrary_edition
- OL28232757M
- Openlibrary_work
- OL20852234W
- Page_number_confidence
- 100
- Page_number_module_version
- 1.0.5
- Pages
- 538
- Pdf_module_version
- 0.0.18
- Ppi
- 360
- Rcs_key
- 24143
- Republisher_date
- 20220427175809
- Republisher_operator
- associate-mayel-franco@archive.org
- Republisher_time
- 491
- Scandate
- 20220426232418
- Scanner
- station02.cebu.archive.org
- Scanningcenter
- cebu
- Scribe3_search_catalog
- isbn
- Scribe3_search_id
- 9781522505136
- Tts_version
- 4.7-initial-140-g4027b18b
- Full catalog record
- MARCXML
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